#include "Desk.Wimp.h"
#include "Desk.WimpSWIs.h"
#include "Desk.Icon.h"


extern void Desk_Icon_SetSelect(Desk_window_handle window, Desk_icon_handle icon, int flag)
/* If flag == 0, (and the icon is currently selected) it will be deselected
 * If flag == 1, (and the icon is currently not selected) it will be selected
 */
{
  Desk_icon_block istate;

  Desk_Wimp_eGetIconState(window, icon, &istate);
  if (flag)
  {
    if (!istate.flags.data.selected)
      Desk_Wimp_eSetIconState(window, icon, Desk_icon_SELECTED, Desk_icon_SELECTED);
  }
  else
  {
    if (istate.flags.data.selected)
      Desk_Wimp_eSetIconState(window, icon, 0, Desk_icon_SELECTED);
  }
}
