#include "Desk.WimpSWIS.h"
#include "Desk.Handler.h"


extern Desk_bool Desk_Handler_NullRedraw(Desk_event_pollblock *event, void *reference)
{
  Desk_window_redrawblock redraw;
  Desk_bool more;

  Desk_UNUSED( reference);
  
  redraw.window = event->data.openblock.window;
  Desk_Wimp_eRedrawWindow(&redraw, &more);

  while (more)
  {
    /* Insert your window redraw code here */
    /* e.g. Desk_Redraw_ThreeD(&redraw);        */
    Desk_Wimp_eGetRectangle(&redraw, &more);
  }

  return(Desk_bool_TRUE);
}
