#include "colors.inc"

camera {  
  angle 20
  location <2, 10, -30>
  look_at <0, 1, 0>
}

light_source { <20, 20, -20> color White }

prism { 
  linear_sweep
  linear_spline
  0, // sweep the following shape from here ...
  1, // ... up through here
  7, // the number of points making up the shape ...

  <3,5>, <-3,5>, <-5,0>, <-3,-5>, <3, -5>, <5,0>, <3,5>

  pigment { Green }
}
