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The iconbar menu has an entry "New Doll" which leads to a small "Save As" box. Simply enter the filename for the new doll (remember, KISS dolls use DOS naming conventions, so no more than eight characters) and drag the doll where you want it.
MakeKISS will create a directory, copy the contents of the default doll template there, and load the new doll (unless you have set up a more complex template, the new doll will be completely empty).
Sprite and RISCOS palette files can be imported into the current doll simply by dragging them to any convenient MakeKISS window (or the iconbar icon). You can drag multiple sprites or palette files at a time.
A small window will appear allowing you to change the name of the /cel or /kcf file that will be created. Do NOT try to drag the icon to a filer window, just click OK.
If the cel or kcf file already exists in the doll directory (loaded or not), you will be warned of this and given the option to cancel the load.
If you have set up the "Load imported cels" preference on, the cel or palette will be automatically loaded into MakeKISS (cels will create one new object to hold all the sprites imported with a single drag and drop).
If the preference is off, the action taken will depend on whether the cel or palette has already been loaded (ie is part of the doll) or not.
NB If the file name you enter in the import box is greater than six characters long, the file created will not be properly named unless (a) the doll is stored in an image file that supports more than 10 character filename or (b) you are running LongFiles.
The palette group associated with a set can be altered (in Build mode) by using the Palette buttons on the toolbar or Palette menu.
Like all other editing, this must be confirmed or it will be undone when you change to Play mode.