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35. Saving time with !Fabricate
After writing a few applications, at the start of each you will find yourself having to find a templates file with an info window in it, rename the sprites and all occurrences of “MyApp” to your application's name, create an iconbar icon and iconbar menu, fill in the details in the info window, set the version, etc, etc.
Doing this routine work over and over again gets tedious, hence the utility !Fabricate in the Utils folder has been designed to avoid all this. It can do all those things for you - and more - leaving you to get on with writing the interesting parts.
The user can design and automatically incorporate a custom iconbar menu as an alternative to the standard 2-item menu. Also the user’s own window template file and custom sprites can be specified (by dragging) and will automatically be loaded by the output skeleton application. Further, one of these windows can be chosen to open when the iconbar icon of the resulting application is clicked.
Thus !Fabricate automatically builds a customised initial application which already goes a lot further down the development path than the skeleton !MyApp.
It’s really worthwhile getting into the habit of using this utility application at the start of any new program development.
Instructions for using !Fabricate are in the !Help file within its application folder.
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